![]() There simply isn’t a one-software-fits-all solution, since there are a lot of different factors to consider, and they differ from one 3D artist to the next. The idea of “best” depends on your needs, your project, your process. Of course, the ultimate judge of what’s best will be you. ![]() Or isn’t there? That’s what we hope to help you find out. It may have got you thinking, “there can’t possibly be one objectively ‘best’ rendering engine out there, is there?” However, as Radeon ProRender is based on OpenCL it will also run on Nvidia GPUs and on Windows or Mac.įeatures include Depth of Field and users have control over anti-aliasing settings.Okay, a confession: that title may have struck you as a little bit of a clickbait. We saw it running on Armari’s brand new Magnetar V25 small form factor (8cm wide) workstation with dual AMD Radeon Pro WX7100 GPUs. Users have precise control over the processing resources, with tick boxes governing which CPUs and GPUs are used. Network rendering will also be supported. Renders can be done in the viewport or queued up for rendering offline. The interface looks extremely intuitive, and the quality of output was impressive. Users select their renderer from a pull-down menu in the render settings dialog. Maxon, with the help of AMD, has embedded Radeon ProRender directly inside Cinema4D and it is available alongside the standard and physical render. Today we caught a first glimpse of the software and even though it’s in ‘pre-alpha’ it already looks to be quite mature. Back in October Maxon announced that it had licensed AMD’s physically-based GPU rendering engine, Radeon ProRender.
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